Bad decisions by a company

One responsibility of a public relations or marketing department is to explain to senior management what the outcomes of any company decision would be. Usually, bad decisions can be stopped or altered in the pre-planning stages before it gets too late.

I can’t imagine this scenario was played out at Netflix. In July, it announced its DVD rental and streaming video services would be sold separately at $8 each. Netflix’s indifference toward its customers’ backlash led one analyst to say, “This would appear to illustrate that Netflix is simply not concerned with the prospect of losing customers.”

Customers will always have concerns over price increases, but Netflix had a double-whammy, as its streaming service also was being reduced (despite promises of increases). One or the other could have been tolerated over time, but not both.

In this AP article, it mentions Starz Entertainment ending negotiations (meaning fewer streaming options), and Netflix losing 600,000 customers from June to September.

Well Netflix, you’re getting what you deserve. Bad decisions for your customers always lead to bad outcomes for your company.

Grocery shopping with QR codes

QR codes (the square, barcode-like picture that you scan with your smartphone to access a website) still haven’t taken off in the United States. For one, they were never really introduced to the public; rather, they just started appearing. Second, not everyone has a smartphone, and even the people who do know that QR code readers aren’t a standard app.

On top of that, I have read many case studies on QR code usage and have been completely underwhelmed (oh boy, a chance to sign up for your company’s crappy newsletter), until now: A Korean grocery store called Tesco put up displays of their foods in subways so people could shop while waiting. Watch this video:

Instead of creating some useless website as the destination of the QR codes, like most companies to date have done, Tesco actually filled a need (grocery shopping). Pure genius.

A fake product for research

Ask anyone, and they’ll agree that research is the foundation of any campaign. From market insights to competitor analyses to determining who exactly your target audience is.

ESPN took this to the extreme by developing a fake candy bar and seeing how it fared with its viewers, as reported by AdWeek. It showed that fans watching a football game would pay a premium for the “High 5” candy bar after seeing a commercial about it.

This is impressive data. ESPN went to great lengths and expense to show how effective advertising on its channel can be (read the article for more details).

Now, not every company can afford to do this level of research, but it’s what potential clients want when they decide how to spend their advertising budget.

On the ethics side, it does seem deceiving to trick an audience into thinking that High 5 actually exists, but then I realized that in many experiments in which I’ve participated, the true purpose of the study is not revealed until after it’s completed. And ESPN didn’t actually try to sell this product in a store or online.

Either way, I’m wondering if more media (esp. TV) will try this?