Tuesday Tips: How to Ace a Startup Pitch

Learn-to-PitchIn my opinion, public speaking is one of the most important qualities someone can possess, especially if you’re starting a company. Public speaking is a skill, like others, which can be learned, practiced and eventually mastered.

Part of the startup process involves pitching to potential investors in the most effective possible way, something on which you want to be an expert. I saw this first-hand as I recently attended two pitch competitions at Forward Festival, a local eight-day conference made by entrepreneurs, for entrepreneurs.

Investors only get a small amount of time to listen to your company, so making a great first impression is key. Here are four tips to acing your next pitch:

1. Improve your delivery. I’d argue that the delivery makes up 75% of the pitch. Add audience engagement and humor to make you/your company seem more personable. Investors want to know if they are going to be able to have a good working relationship with you.

2. Practice timing. Many pitch competitions have a set time limit to each presenter. Practice beforehand to make sure you don’t go over time, miss out on giving important information and/or rush through to make it to your last slide.

3. Don’t use too many slides. This can distract or confuse investors. Depending on the time limit, I recommend 5-10 slides in your deck. If you’re using more, you’re likely including extraneous information.

4. Include information that investors want to know. When presenting, include detailed information about your product/service, its need, size of market, revenue model and short facts about your team. In other words, make a strong case of why an investor should give you money. This seems obvious, but so many startups forget to include relevant information.

As with anything, the more you practice, the better you get. Good luck pitching!

The Growth of Augmented Reality

PokemonAugmented reality (AR) is defined as a “live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.”

You’ve probably heard the term in conjunction with the app that took the world by storm, Pokémon Go. Released in July by Niantic, this mobile game allows users to walk around their physical world to find, catch and train digital Pokémon. The game uses a phone’s GPS and augmented reality to bring up the creatures on the screen.

Other AR games include Ingress, Life is Crime, Zombies, Run! and The Walk.

These AR gaming experiences are proving beneficial to businesses because of their advertising features. Through in-app purchases, businesses can buy more gaming activity near their physical location. According to Bloomberg, L’inizio’s Pizza Bar in Queens spent $10 on Lures–the Pokémon Go purchase feature–and reported a 30 percent increase in sales.

The pros to AR games include getting gamers to exercise and businesses selling more product. However, these AR games also have caused users to crash cars, cross highways, stumble upon dead bodies and even walk off cliffs.

Despite all of the accidents, Pokémon Go has attracted nearly 25 million people within the last month. New AR games such as Harry Potter Go are poised to enter the market by the end of the year.

In the past, games that have garnered this much attention have fallen victim to declining popularity. Words with Friends secured 20 million users when it launched in April 2012 and then lost two million players in the following month. Will Pokemon Go and other AR games also crash and burn?

The critic in me wants to say that yes, these games will lose popularity as people get bored with the platform and lack of game advancement. Personally, I thought Pokemon Go became monotonous as I walked around town completing the same task-looking for and catching creatures-over and over again.

However, Apple’s CEO Tim Cook recently declared augmented reality a “core technology” for the company, which gives me hope for the future of AR games. After all, despite my boss’ dislike of Apple (see his post on “Why I Don’t Buy Apple Products“), the company has a pretty proven track record for success.

I’m betting that AR technology will continue to grow, but the gaming companies will have to innovate and create unique experiences that change over time. As the industry develops, businesses should learn all they can about how to monetize the evolution.